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Demo Reel

1) "MetaHuman Facial Animation 'Stoker' (2013)"; This project was a facial animation that I created with a combination of Unreal Engine, MetaHuman facial capture, and mocap reanimation and cleanup. The MetaHuman was rigged with MetaHuman Creator in Unreal Engine, the facial capture was performed in Unreal Engine with MetaHuman Capture, and the mocap was further cleaned up and re-animated in Maya. Cinematics were rendered in Unreal Engine 5.7. The monologue is from the film "Stoker" (2013) and was performed by me. The "Coffee Shop" environment was provided by Leartes Studios via the Fab store.

2) "Anomaly" (2025) A short film created for Gnomon's "Cinematic Shot Production In Unreal" Class. All virtual shot production was created in UE 5.4's Sequencer with Unreal Engine control rigs. Animation was a mix of cleaned/re-animated mocap data and hand-keyed animation. The tablet asset was modeled in Maya, and textured with Photoshop and Substance Painter.

3) "New Jack Swing Dance" Keyframe animation with Gabriel Salas' "David" rig. Song is "Motown Philly" by Boyz II Men.

4)"Rush Hour" (1998) character acting animation. Props (cars, tables, food) modeled by Rachael DeVore @theymightbegiantsquids. Cat rig ("Mr. Buttons") by Keith Osborn. Seagull rig by Kamila Bianchi. Environment models and materials by myself. Animated by myself.

5) 'ODYS' Robot cutscene animation from the "ODDYSSea VR" game that I worked on. I modeled, rigged, animated, and rendered the character. I also composited and rendered the final video.
(https://briannapaige.artstation.com/projects/oAoDLW?album_id=3141771)
(https://nflc.umd.edu/history/list) ["June 2019: "US Dept of SBIR Grant"]

6) "Dana Jumping" keyframe animation with Gabriel Sala's "Dana" rig. Animated rig, modeled and rendered environment.