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MetaHuman Facial Animation - "Stoker" Monologue

This Cinematics project was a facial animation that I created with a combination of Unreal Engine, MetaHuman facial capture, and mocap reanimation and cleanup. The MetaHuman was rigged with MetaHuman Creator in Unreal Engine, the facial capture was performed in Unreal Engine with MetaHuman Capture, and the mocap was further cleaned up and re-animated in Maya. Cinematics were rendered in Unreal Engine 5.7.

The monologue is from the film "Stoker" (2013) and was performed by me.

The "Coffee Shop" environment was provided by Leartes Studios via the Fab store.

Final Unreal Engine cinematic.

Screenshot of Maya playblast.

Screenshot of Maya playblast.