ODDYSSea was an educational virtual reality game developed for the Oculus Go headset. The goal of the game is to assist with Russian language immersion for high school students. I modeled and textured puzzle assets (bookshelf puzzle, books, animal cage puzzle, etc.), scripted puzzles and player interactions with C#, and animated cut-scene animations in Maya. The game engine of choice was Unity3D.
The game was developed as a pilot bid for a Small Business Innovation Research (SBIR) contract, in partnership with the National Foreign Language Center.
Publication: "History of NFLC June 2019: US Department of Education"
https://nflc.umd.edu/node/192
https://www.nflc.org/history/list
Cut-scene animation video, sourced from demo reel.